Tim Sedov
My itty-bitty place for product-related thoughts, book reviews, and other things that I'm interested in. In English. Иногда на русском.
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10 posts

Radical Candor by Kim Scott

Communication is always an issue for all teams, especially those working in creative domains like IT. Designers, developers, and content creators often face problems of not knowing how to accept feedback and, more of an issue, how to give it to others. And Radical Candor, introduced by Kim Scott, is salvation for this.

Loops and JTBDs

There is a looming consistency in how JTBDs and Loops (retention, activation, game loops, whatever) look-alike in a nutshell. In contrast with User Stories, which have no clear start (why do we call them "stories" then?), JTBDs open any job with a well-defined prologue "When …" As Loops do so starting with a user's mental model, which is going to be changed by action and feedback. Combine it with Arcs (one-cycle Loops), and you will get the idea of the story that users go through exploiting your product. It's not about using a feature to do something but about ever-changing users' mental models.

Product Tough “No!”

I bet you were in situations of regretting not saying something. Sometimes in those where you should have said tough “No!” Every so often, as a Product Manager or whatever product-related position you take. Say “No!” to your boss, a big customer, a teammate regarding a new fancy feature. It’s always much easier to say “Yes!”. That’s when the feature prostitution starts and priorities blur as oil patches on the water surface. And being prepared means having some rules when to refuse.

In Attempts to Decrease Subjectiveness in Backlog Prioritization

The coolest part of working in IT is MVP creating—a mass of ambiguity when every right way to go is one of the thousands of the same rightness. Test, throw away, and forget as a bad dream making a new prototype. But no fun is endless; after that, any product team should see the whole picture of where to go next in the most transparent way possible. The prioritization has begun.

The Definition of Done for Digital Product Releases

How boys release: the impulse to add a feature → release
How men release: use HADI (Hypothesis →Action → Data → Insights)

Как полюбить читать

Я глубоком детстве я обожал читать. Начал рано, мог проглатывать по 2-3 книги в неделю. А дальше примерно с университетских годов и на пару лет я перестал читать практически совсем (пара книг в год, не больше). И в какой-то момент решил, что так не пойдет, надо начинать любить читать снова. И как-то сама собой выработалась некая, в общем-то, открытая критике и предложениям практика.

Infinite Jest Дэвида Фостера Уоллеса

«Человек должен быть достаточно одинок, чтобы вдумчиво прочитать эту книгу» — непрямая цитата из фильма The End of The Tour, байопик об авторе книги.

Воспоминания о прошлом земли Лю Цысиня

Китай в своей культуре разит архаикой, помпезностью, и является важой доминантой в развитии всего человечества, меж тем оставаясь, как впрочем это становится обыденным явлением и для других сторонних человеку культур, малознакомым и интересующим извне. Тем более, когда мы говорим о современном состоянии. Не так давно, к примеру, китайский кинематограф отличился своим первым высокобюджетным блокбастером — The Wandering Earth. Фильм собрал $700млн в прокате и попутно поднял интерес к отечественному sci-fi. При том интерес не только к визуальному искусству, но и в общем. К литературе в частности. Напомню, что The Wandering Earth основана на одноименном произведении Лю Цысиня китайского фантаста, собравшего коллекцию из престижных наград...

UX/UI and Cinematograph

Everybody likes cinematography. Somebody perceives it as entertainment only. Another group of people works in this industry. But as being a Designer you just can’t miss the opportunity to learn something from movies (yeah, there is so much stuff to grasp of). And yep, as you have guessed already, I am a big moviegoer (if you can read in Russian, you are welcome to my Telegram channel Douglas Firs, or just check out my Letterboxd). Anyway, let’s dive into it!

Designer-Developer Relationships

As designers, we need to trace how our design will be implemented. We need to collaborate with many teams and especially the team of developers. All these people have their own areas of responsibilities, and we must strive to not get in the way of them. But we need to prepare the ground, so they would not do something unpredictable and wrong with the results of our work. And I don’t speak in terms of arrogance now. No. I just want to say all things (bad or good) which can happen with our design when we have passed it, for instance, to developers depends only on ourselves.